Vulkan-to-DirectX 12 translation tool used in Valve’s Proton now supports AMD’s FSR4 and Anti-Lag, while Nvidia’s DLSS4 remains unsupported — FSR4 now also work
Version 3.0 also adds a rewrite of the DXBC shader backend for the translation tool. This reportedly fixes a ton of issues the legacy vkd3d-shader path suffered from, and allows some previously broken games to run in Pro…









