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(Image credit: AMD) FSR Redstone, AMD's next-gen upscaling tech leveraging machine learning to improve every part of the graphics pipeline, is here, and it's officially debuting in Call of Duty: Black Ops 7. The feature is an answer to Nvidia's Ray Reconstruction, and it has now been confirmed (and formally announced) by a senior graphics executive at AMD.
🚀 See Every Reflection, Every Detail with FSR “Redstone”Through our deep co-engineering partnership with @Activision, we’re excited to announce that the first feature of @AMD FSR “Redstone” — Ray Regeneration — is now live in Call of Duty: Black Ops 7 for AMD Radeon RX 9000… pic.twitter.com/BtGT23X991 November 13, 2025
Redstone was originally introduced back at Computex 2025 as a set of features that form a next-gen framework for FSR; it's technically not FSR 5.0 but it may eventually morph into that, considering how it's supposed to work on Nvidia GPUs as well. Ray Regeneration represents one of four features that essentially "are" FSR Redstone.
Ray Regeneration works to clear up noisy and incomplete ray tracing data, such as lighting and reflections, in the render pipeline before the upscaler kicks in to enhance the image. Similar to resolution upscaling, it uses machine learning to fill in the blanks between pixels that couldn't be accurately ray-traced at that moment. The end result is a better final frame with fewer visual artifacts in shiny surfaces.
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Reference reading
- https://www.tomshardware.com/video-games/pc-gaming/SPONSORED_LINK_URL
- https://www.tomshardware.com/video-games/pc-gaming/call-of-duty-black-ops-7-first-ever-title-to-feature-amd-fsr-ray-regeneration-for-rx-9000-gpus-machine-learning-based-real-time-denoiser-promises-sharper-detail-and-fewer-ray-tracing-artifacts#main
- https://www.tomshardware.com
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