Buying all DLC for Monster Hunter Wilds unlocks twice the FPS performance — higher FPS accidentally paywalled by resource-hogging background check for paid cont

Buying all DLC for Monster Hunter Wilds unlocks twice the FPS performance — higher FPS accidentally paywalled by resource-hogging background check for paid cont

The Outer Worlds with ray tracing can't hit 60FPS at paltry 540p resolution with an RTX 5090 and 9800X3D

Indeed, we see the official Monster Hunter Status social media accounts today (embedded top) confirm that “Patch Ver.1.040.03.01 is set to go live on Steam January 27, 6 pm PST / January 28, 2 am GMT.” It is not specified that it addresses this particular wrinkle, but the wording “This patch will include optimization improvements for Steam-specific processes and options to reduce processing load,” certainly sounds like it.

There will be more stability and performance updates across all platforms, from a subsequent Ver. 1.041 update, released on February 18.

We have reached out to Capcom to get a definitive statement about the DLC check performance issues.

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Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason. ","collapsible":{"enabled":true,"maxHeight":250,"readMoreText":"Read more","readLessText":"Read less"}}), "https://slice.vanilla.futurecdn.net/13-4-11/js/authorBio.js"); } else { console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); } Mark Tyson Social Links Navigation News Editor Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason.

Sluggotg Capcom clearly thought it was more important to use extreme DRM than allowing people to have a quality gaming experience. It is doubtful they would have ever released a patch to disable the insane power usage by the DRM if de_Tylmarande hadn't made this public. Not a good look for a game company. Reply

InfiniteWeatherMan Sluggotg said: Capcom clearly thought it was more important to use extreme DRM than allowing people to have a quality gaming experience. It is doubtful they would have ever released a patch to disable the insane power usage by the DRM if de_Tylmarande hadn't made this public. Not a good look for a game company. Obviously Capcom doesn't care, cause if they actually had tested this BEFORE they released this game, this wouldn't have been an issue in the first place. Reply

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