
chaos215bar2 Admin said: YouTuber runs several PC games on the MacBook Neo, including Cyberpunk 2077 at around 40 FPS. Testing proves that Apple's iPhone SoCs can emulate PC games at playable frame rates. "Emulate"? The reason these games run well is because they were adapted to the native macOS graphics APIs and built natively for the platform. What this proves is that the power is there if game publishers care to take advantage of it. Just imagine what an M5 Pro or Max could do with these games if this is what a measly A18 can manage. Reply
warezme You might actually get 60fps if you upscale from 320×240 and low resolution everything…., whatever Reply
chaos215bar2 warezme said: You might actually get 60fps if you upscale from 320×240 and low resolution everything…., whatever This is a modern AAA title running on a phone SOC that's powering an entire 13" computer. Having played Cyberpunk on an M3 Max, I can report zero difficulty hitting 60 fps at higher resolutions with quite decent graphics settings. And unlike older Macs and most gaming PC laptops I've experienced, the system does not turn into a hairdryer sitting on your desk when doing this. The performance is actually quite impressive, IMO. It would be great (for everyone, really — Windows monopolizing PC gaming benefits no one but Microsoft) if publishers and gamers collectively noticed that actually Macs have pretty good gaming performance these days and we started getting more major titles on the platform. If a game is well written from the start, porting isn't even that much of an issue. Most major game engines already natively support Metal graphics. A game just needs to be written with that support in mind. Reply
Daniel15 This is interesting because it's (hopefully) going to show regular users how much more their iPhone could do if it had a more powerful OS and was not locked down in Apple's walled garden. I don't mean for games specifically, but more broadly things like running apps from outside the App Store, proper multitasking, etc., taking full advantage of the CPU's power. Reply
chaos215bar2 Daniel15 said: This is interesting because it's (hopefully) going to show regular users how much more their iPhone could do if it had a more powerful OS and was not locked down in Apple's walled garden. I don't mean for games specifically, but more broadly things like running apps from outside the App Store, proper multitasking, etc., taking full advantage of the CPU's power. One can hope. But the same is true of iPad and Apple Vision, which have used Mac SOCs since the switch to Apple silicon. That's the real downside of these products. Even the pro versions literally don't support local network backups, instead expecting you to pay for potentially terabytes of iCloud storage if you actually use them to produce content you care about as opposed to just consuming media you can redownload any time. Macs of course remain fairly open, but you can still see the desire to lock things down and guide users into ongoing revenue streams reflected in default settings. Subscription revenue is like a drug to corporations. One hit, and they'll slowly squeeze their users and destroy the quality of their own products to maximize just how much they're able to extract. Reply
Key considerations
- Investor positioning can change fast
- Volatility remains possible near catalysts
- Macro rates and liquidity can dominate flows
Reference reading
- https://www.tomshardware.com/laptops/macbooks/SPONSORED_LINK_URL
- https://www.tomshardware.com/laptops/macbooks/cyberpunk-2077-runs-on-macbook-neo-at-over-30-fps-pc-gaming-is-possible-with-a18-pro-iphone-chip#main
- https://www.tomshardware.com/subscription
- Microsoft promises major improvements to Windows 11 performance, reliability, and updates — lower RAM usage, fewer Copilot interactions, and enhanced File Explo
- Testing CPU scaling in Crimson Desert — X3D wins, but not by much, and Raptor Lake shines
- Intel's new feature can improve game loading times by up to 3x — Precompiled Shader Delivery comes to Arc Xe2 and Xe3 GPUs following DirectX SDK release
- Testing CPU scaling in Crimson Desert — X3D wins, but not by much, and Raptor Lake shines
- Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW
Informational only. No financial advice. Do your own research.