
RTX Mega Geometry works best on the Blackwell architecture thanks to optimizations in the fourth-generation RT Cores present in those GPUs. The Witcher IV isn’t slated to arrive before 2027, but Blackwell gamers can be just a bit more smug in the meantime about the fact that the RT effects in that title will be optimized for their particular GPUs.
Generative AI aficionados are also getting a nod at GDC. Most locally generated assets are created through ComfyUI, and while that app’s node-based approach is familiar to those already versed in content-creation pipelines, it can be intimidating for those just dipping their toes into local AI workflows.
Nvidia has worked with ComfyUI to bring a new, more user-friendly “app view” interface to the table at GDC, and the company also touts the improvements it’s made to resource utilization in some workflows through the creation of better quantizations of models like LTX-2. Thanks to those improvements, creators can iterate more quickly on generative content on a broader range of hardware.
Even in the absence of new GPUs thus far in 2026, Nvidia’s GDC showing gives RTX 50-series owners a bit of a reason to be excited about being on the cutting edge of both gaming and AI. It’s a bit easier to swallow the absence of faster hardware when existing GPUs can upscale higher-quality frames and generate more of them if higher output frame rates are required, and while DLSS 4.5 works best on both RTX 40-series and 50-series GPUs, MFG remains a Blackwell-exclusive feature. Unless and until the AI chip crunch abates, getting more out of existing hardware is likely to be the way of things for the foreseeable future.
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As the Senior Analyst, Graphics at Tom's Hardware, Jeff Kampman covers everything to do with GPUs, gaming performance, and more. From integrated graphics processors to discrete graphics cards to the hyperscale installations powering our AI future, if it's got a GPU in it, Jeff is on it.\u00a0 ","collapsible":{"enabled":true,"maxHeight":250,"readMoreText":"Read more","readLessText":"Read less"}}), "https://slice.vanilla.futurecdn.net/13-4-18/js/authorBio.js"); } else { console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); } Jeffrey Kampman Senior Analyst, Graphics As the Senior Analyst, Graphics at Tom's Hardware, Jeff Kampman covers everything to do with GPUs, gaming performance, and more. From integrated graphics processors to discrete graphics cards to the hyperscale installations powering our AI future, if it's got a GPU in it, Jeff is on it.
thestryker Dynamic MFG is the only way FG is worth using and it's an acknowledgement from nvidia that FG is just frame smoothing. Keeping a steady, high, frame rates to match 240 Hz+ displays is the only application it really makes sense for. I do wish every time it was mentioned though it was made very clear that it is not a performance enhancement. Reply
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