Intel’s new feature can improve game loading times by up to 3x — Precompiled Shader Delivery comes to Arc Xe2 and Xe3 GPUs following DirectX SDK release

Intel's new feature can improve game loading times by up to 3x — Precompiled Shader Delivery comes to Arc Xe2 and Xe3 GPUs following DirectX SDK release

The company is claiming this will make your games load 2x faster on Arc B-series discrete GPUs and on the Core Ultra 200 series' integrated graphics, on average. The latest Panther Lake lineup with Xe3 graphics will benefit even more and will receive an average 3x improvement in game loading times. There's no support for Arc Alchemist yet — and it may not be coming soon, since Intel lists the latest Arc GPUs as a hardware requirement.

You may like Shader Execution Reordering part of new DirectX update boosts FPS by 90% in Intel Arc B-series GPUs Intel enables XeSS 3 Multi-Frame Generation in latest drivers, expanding frame generation across Arc GPUs and Core Ultra iGPUs Intel releases XeSS 3.0 SDK with 3x and 4x multi-frame gen support, but it's still not open source In the benchmarks shared, God of War: Ragnarok was the most impressive by far, loading an insane 37 times faster with Precompiled Shader Distribution on an Arc B390 iGPU. The Oblivion Remaster only saw a 1.3x improvement across both the Arc B580 graphics card and the Arc 140V iGPU on a Core Ultra 9 288V. Of course, not every game will take full advantage of this feature — especially not right away.

(Image credit: Intel) (Image credit: Intel) (Image credit: Intel) But as Advanced Shader Delivery becomes commonplace and other chipmakers like Nvidia and AMD started introducing it on the driver level, shader caching issues should slowly become a thing of the past. PC will be able to achieve parity with console in yet another field, since its plus point — the variety of hardware configs — has actually held back precompiled shaders from being a possibility on the platform for a long time. Precompiled Shader Delivery will also update cache for all the shaders alongside new drivers, so your game is always running smoothly. Within the driver release, Intel actually calls this feature "Graphics Shader Distribution Service" — but it refers to the same thing. If you want to enable it on your own Arc GPU, open the Intel Graphics Software, go to Graphics, then 3D Rendering, and you'll see the toggle right there.

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