
Gururu Every company should be implementing their suites with such backward compatibility. nVidia has done a good job I think DLSS4.5 works down to 30XX generation. AMD has been abyssmal. Intel is on the right track. This is even more impressive on some older handhelds which will be able to hang on to some AAA titles a little longer. If I have a 5 year old card and MFG lets me play into 2030, I wouldn't mind latency and some blurring. Reply
thestryker Gururu said: nVidia has done a good job I think DLSS4.5 works down to 30XX generation. Like how FG was locked to the 40 series because it needed optical flow and prior generations don't have it, but then they reworked FG with the 50 series and don't use optical flow but it's still not available for anything else? They're all about artifical segmentation just like AMD is currently and both have plenty of opportunity to change their tune. For now only Intel is providing universal compatibility and I hope it stays. The integrated without XMX engines might end up getting lost in the shuffle at some point though unfortunately. Gururu said: If I have a 5 year old card and MFG lets me play into 2030, I wouldn't mind latency and some blurring. MFG isn't going to help with this at all and it's just going to feel worse than if you were playing with upscaling alone in anything that requires responsiveness. I will say I am hoping for some independent testing on Intel's MFG because it seems like theirs is a bit better latency wise than nvidia's. That could just be the class of hardware being tested though so seeing something like a B580 vs 5050 would be a close comparison. At this point I think every vendor has missed the boat on FG/MFG. It's a great piece of technology, but it really needs to be able to be tied to a frame rate target for visual frame pacing. AMD and Intel haven't talked about this at all, and nvidia is getting closer with dynamic MFG. From what I understand nvidia's just switches to closest mode but doesn't sync to frame rate. Reply
Gururu thestryker said: MFG isn't going to help with this at all and it's just going to feel worse than if you were playing with upscaling alone in anything that requires responsiveness. I will say I am hoping for some independent testing on Intel's MFG because it seems like theirs is a bit better latency wise than nvidia's. That could just be the class of hardware being tested though so seeing something like a B580 vs 5050 would be a close comparison. I think a lot of the reviews have rightfully pointed out some of the deficiencies in gameplay. There is definitely bias against it particularly if you had to sell a kidney for the hardware. But based on the videos I have seen of it in action, I don't think I would ever NOT use it for a card I spent $250 on if it looks like that for real. Reply
thestryker Gururu said: But based on the videos I have seen of it in action, I don't think I would ever NOT use it for a card I spent $250 on if it looks like that for real. Of course it looks good, because in video you're not actually feeling the input latency. I think this is the most recent video Tim from HUB has done on it and pretty thoroughly shows pros/cons: B_fGlVqKs1k View: https://www.youtube.com/watch?v=B_fGlVqKs1k He's the only reviewer I've seen/read who has mentioned that the way games handle input can impact the usability of frame generation where some games might be more forgiving of the added latency and others less. This just makes it even more of a case by case basis technology unless you have a high baseline frame rate. Reply
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- https://www.tomshardware.com/pc-components/gpu-drivers/intel-xess-3-mfg-mod-triples-arc-a380-triples-performance-in-cyberpunk-2077-supercharged-6gb-gpu-pumps-out-140-fps-at-1080p-on-low-preset#main
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