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Hassam Nasir is a die-hard hardware enthusiast with years of experience as a tech editor and writer, focusing on detailed CPU comparisons and general hardware news. When he\u2019s not working, you\u2019ll find him bending tubes for his ever-evolving custom water-loop gaming rig or benchmarking the latest CPUs and GPUs just for fun. ","collapsible":{"enabled":true,"maxHeight":250,"readMoreText":"Read more","readLessText":"Read less"}}), "https://slice.vanilla.futurecdn.net/13-4-18/js/authorBio.js"); } else { console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); } Hassam Nasir Social Links Navigation Contributing Writer Hassam Nasir is a die-hard hardware enthusiast with years of experience as a tech editor and writer, focusing on detailed CPU comparisons and general hardware news. When he’s not working, you’ll find him bending tubes for his ever-evolving custom water-loop gaming rig or benchmarking the latest CPUs and GPUs just for fun.
Gururu I don't get it. Why is the Arc mentioned in the title when the article says it won't be implemented until next gen GPUs? Reply
dmitche31958 Thank you for the summarization from all of us ignorant people whom without wouldn’t understand much if any of this. :). Reply
TerryLaze Gururu said: I don't get it. Why is the Arc mentioned in the title when the article says it won't be implemented until next gen GPUs? Because it is already boosting performance without being implemented in hardware, so why shouldn't they mention it?! Also they mentioned nvidia as well, I'm just guessing but nvidia is probably getting lower improvement because they are already much faster to begin with. Using SER, Nvidia GPUs saw a 40% boost in performance while some Intel Arc B-series GPUs got up to 90% more FPS. This feature, now being standardized, means we can potentially see Intel and AMD implement their own hardware-level SER in next-gen GPUs. Reply
Gururu TerryLaze said: Because it is already boosting performance without being implemented in hardware, so why shouldn't they mention it?! Also they mentioned nvidia as well, I'm just guessing but nvidia is probably getting lower improvement because they are already much faster to begin with. Oh wait a minute, so it is working with our games already? That'd be amazing, but I don't know how to verify. Reply
TerryLaze Gururu said: Oh wait a minute, so it is working with our games already? That'd be amazing, but I don't know how to verify. Maybe they just tested with a test scene/benchmark and it's not running in games yet, but the point is they did test it and had results. Reply
edzieba Gururu said: Oh wait a minute, so it is working with our games already? That'd be amazing, but I don't know how to verify. – It won't work in games until it is implemented. – Some games may have already implemented it via Nvidia's 'RTX' API – The same function is now available via the vendor-agnostic DXR API – SER has been in 'preview' for quite some time – Nothing was stopping other vendors implementing this in hardware before the API was available in a finalised form (and the only change from the preview to final version was the function to return if a given GPU implemented SER, which is a driver level feature rather than a hardware one) – With the speedup that Arc sees, it is quite likely Intel did exactly that AMD dragged their heels for a long time on adding matrix FMA acceleration to their GPUs, and to adding raytracing hardware acceleration to their GPUs. SER is a required part of Shader Model 6.9, but there is nothing forcing AMD to implement Shader Model 6.9 or D3D12_RAYTRACING_TIER_1_2. Note that SER 'support' can technically just be accepting the API calls and doing nothing different, so AMD could also 'implement' SER without any performance improvement just to be able to slap "Shader Model 6.9" support on the box. Whether an actual functional implementation crops up in RDNA5 or not depends on how forward looking AMD were when drafting the chip spec. Reply
wakuwaku Gururu said: I don't get it. Why is the Arc mentioned in the title when the article says it won't be implemented until next gen GPUs? How about reading the source? While it is technical, the part that shows a hardware compatibility table isn't that technical: https://devblogs.microsoft.com/directx/shader-model-6-9-retail-and-more/#appendix It's clearly mentioned in the table that ARC B supports SER. TerryLaze said: Because it is already boosting performance without being implemented in hardware, so why shouldn't they mention it?! Also they mentioned nvidia as well, I'm just guessing but nvidia is probably getting lower improvement because they are already much faster to begin with. As mentioned above, the table clearly shows what supports SER and the ARC B does. It's not a perf boost without hardware support. Gururu said: Oh wait a minute, so it is working with our games already? That'd be amazing, but I don't know how to verify. The article clearly says that Microsoft uses its own Demo to show the perf difference. There wasn't a single mention about being implemented in games at all….. Reply
DS426 Great, though MS is late to the party; Vulkan released their VK_EXT_ray_tracing_invocation_reorder extensions late last year. Phoronix has an article on Vulkan SER, though it's rather short on details; for example, I don't see where they mentioned what GPU had 47% fps gains with the testing that was done. Hopefully they and others (*cough* Toms! *cough*) will provide a deeper dive on this soon. Reply
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Reference reading
- https://www.tomshardware.com/pc-components/gpus/SPONSORED_LINK_URL
- https://www.tomshardware.com/pc-components/gpus/microsoft-adds-shader-execution-reordering-ser-in-latest-directx-sdk-for-more-efficient-ray-tracing-intel-arc-b-series-gpus-show-90-percent-performance-uplift#main
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