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Hassam Nasir is a die-hard hardware enthusiast with years of experience as a tech editor and writer, focusing on detailed CPU comparisons and general hardware news. When he\u2019s not working, you\u2019ll find him bending tubes for his ever-evolving custom water-loop gaming rig or benchmarking the latest CPUs and GPUs just for fun. ","collapsible":{"enabled":true,"maxHeight":250,"readMoreText":"Read more","readLessText":"Read less"}}), "https://slice.vanilla.futurecdn.net/13-4-16/js/authorBio.js"); } else { console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); } Hassam Nasir Social Links Navigation Contributing Writer Hassam Nasir is a die-hard hardware enthusiast with years of experience as a tech editor and writer, focusing on detailed CPU comparisons and general hardware news. When he’s not working, you’ll find him bending tubes for his ever-evolving custom water-loop gaming rig or benchmarking the latest CPUs and GPUs just for fun.
Third-Eye Makes sense that people would prefer DLSS over FSR when the majority of gamers have an Nvidia GPU and are forced to use DLSS because they can only afford lower end cards that don't quite have the performance to hit 60+fps with medium to high settings in all the unoptimized games being released lately, and it's not even due to 8GB vram limitations for most of them. It's true that many of them have been fixed since release, but it's still a major issue for PC gaming. Also, 8GB cards are still a viable option for the vast majority of gamers, but that is mainly because most gamers are also playing older games, easier to run games, or e-sports titles built to run on lower end hardware Reply
PEnns Or, another interpretation would be: More than half of PC gamers don't give 2 sh*** about DLSS! Reply
setx What a fake title! "native rendering using TAA" is completely different to "native rendering". Apply that TAA after DLSS and it's obvious what would happen. Reply
voyteck Third-Eye said: Makes sense that people would prefer DLSS over FSR when the majority of gamers have an Nvidia GPU . But it was a blind test, not a survey… Reply
hotaru251 i believe it but kind of lacking in specs given the gpu's used arent listed at all. a higher tier gpu has mroe to play with and we know amd has nothing to rival a 90 sku if they used one. Reply
helper800 Truly native rendering always looks better than DLSS in my experience. Only DLAA can look a little better. This is my anecdotal experience at 4k with a 5090. Reply
Third-Eye voyteck said: But it was a blind test, not a survey… True, but DLSS also adds back missing details that are removed when using "native" rendering which often has forced temporal image processing that DLSS handles far better than FSR or XeSS. The detail is or can also be missing with native resolution from how games handle LOD settings. Reply
thestryker It's pretty obvious all this is really showing is the poor 'native' image quality of many games thanks to TAA (can't even be turned off in many titles). The other thing it shows is people's presentation bias. I will note that CP 2077, which is widely regarded as one of the best designed recent games with regards to graphics, is almost a 50/50 split between 'native' and DLSS. This test really needed to pick games where TAA can be turned off (I'm not familiar with several of the games so maybe they all can) and have an actual native test. From my own experience and watching examinations of the varying technologies about the only thing DLSS wins all the time is in the higher performance modes. The time advantage (meaning they've taken it seriously longer) nvidia has clearly shines through in these modes. Reply
Notton Having tried DLSS 4 vs. DLSS 4.5, I definitely like the latter over the former at 1440p. With that said, the test is too light on details. Like 4K what? 4K/60 or 4K/120? SDR or HDR? FG or not? Were the tests validated for not eating through all available VRAM? Some games reduce image quality when it runs out of VRAM to keep the frame rates up. etc. Reply
Key considerations
- Investor positioning can change fast
- Volatility remains possible near catalysts
- Macro rates and liquidity can dominate flows
Reference reading
- https://www.tomshardware.com/pc-components/gpus/SPONSORED_LINK_URL
- https://www.tomshardware.com/pc-components/gpus/nearly-half-of-pc-gamers-prefer-dlss-4-5-over-amds-fsr-and-even-native-rendering-nvidia-scores-clean-sweep-in-blind-test-of-six-titles#main
- https://www.tomshardware.com
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Informational only. No financial advice. Do your own research.