Nvidia DLSS 4.5 Super Resolution leaves beta, available now to Nvidia app users — update includes support for over 400 titles with new presets

Nvidia DLSS 4.5 Super Resolution leaves beta, available now to Nvidia app users — update includes support for over 400 titles with new presets

Stephen is Tom's Hardware's News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents, and litigation, and more. When he's not at work, he loves reading about history and playing video games. ","collapsible":{"enabled":true,"maxHeight":250,"readMoreText":"Read more","readLessText":"Read less"}}), "https://slice.vanilla.futurecdn.net/13-4-11/js/authorBio.js"); } else { console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); } Stephen Warwick Social Links Navigation News Editor Stephen is Tom's Hardware's News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents, and litigation, and more. When he's not at work, he loves reading about history and playing video games.

j1mm4 I'm glad they got the particle and contrast ghosting/stability to be better, but it has destroyed text legibility as well as causing this weird "focusing" effect once you hold still a little. Not sure it merits 5x the compute power when it only trades blows on quality with the previous iteration instead of definably exceeding it. Reply

abufrejoval I can't see that much of a difference, to be frank. Unfortunately the feature which to me sounds more interesting, the dynamic frame generation, has been pushed to Apri: I'd have love to see that in action, because some titles I use have relatively great variances in generated frames while my monitors won't go beyond 144 or 175Hz. So both, doing a uniform 2/3/whatever generation makes much less sense than trying to hit a given number of FPS and then vary erything else: Some of the later Far Cry titles do that rather well (on lesser hardware), evidently with AMD dynamic resolution concepts pre-dating AI post-processing. Reply

AnotherMillo Support for over 400 games and apps is a huge step forward. For shooter fans and other demanding titles, this can really boost frame rates without sacrificing quality. Reply

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