PlayStation 3 emulator makes Cell CPU ‘breakthrough’ that improves performance in all games — ‘All CPUs can benefit from this, from low-end to high-end!’ says R

PlayStation 3 emulator makes Cell CPU 'breakthrough' that improves performance in all games — 'All CPUs can benefit from this, from low-end to high-end!' says R

RPCS3 currently lists over 70% of the PS3's game library as playable and supports Windows, Linux, macOS, and FreeBSD, and added native Arm64 architecture support in late 2024.

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Luke James is a freelance writer and journalist.\u00a0 Although his background is in legal, he has a personal interest in all things tech, especially hardware and microelectronics, and anything regulatory.\u00a0 ","collapsible":{"enabled":true,"maxHeight":250,"readMoreText":"Read more","readLessText":"Read less"}}), "https://slice.vanilla.futurecdn.net/13-4-19/js/authorBio.js"); } else { console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); } Luke James Social Links Navigation Contributor Luke James is a freelance writer and journalist. Although his background is in legal, he has a personal interest in all things tech, especially hardware and microelectronics, and anything regulatory.

JohnnyDarko91 It looks exactly the same. Yall so worried about graphics on some old games lol. Obviously never played n64 or super Nintendo Reply

usertests JohnnyDarko91 said: It looks exactly the same. Yall so worried about graphics on some old games lol. Obviously never played n64 or super Nintendo The point here is emulation performance. Reply

Varsaggo JohnnyDarko91 said: It looks exactly the same. Yall so worried about graphics on some old games lol. Obviously never played n64 or super Nintendo Why would it look different? They increased performance of the emulation, that shouldn't change the way it looks? Reply

Makaveli Varsaggo said: Why would it look different? They increased performance of the emulation, that shouldn't change the way it looks? Reading comprehension is not strong with that guy the whole story is about emulation performance and zero mention of image quality. Reply

PantherBlack JohnnyDarko91 said: It looks exactly the same. Yall so worried about graphics on some old games lol. Obviously never played n64 or super Nintendo What an embarrassing comment. Reply

derekullo JohnnyDarko91 said: It looks exactly the same. Yall so worried about graphics on some old games lol. Obviously never played n64 or super Nintendo Some NES games ran at 60 fps "Many iconic titles like Super Mario Bros. and Mega Man run at 60 FPS, others may run at 30 FPS or lower, such as Ghosts 'n Goblins , which uses a slower, more complex update loop" Reply

spongiemaster Best case scenario, 5-7% improvement, so typically less, is considered a break through? General rule of thumb is 10% gain is necessary to be noticeable. Screenshot shows 3fps gain. Remarkable, that should really change the experience. Reply

tamalero spongiemaster said: Best case scenario, 5-7% improvement, so typically less, is considered a break through? General rule of thumb is 10% gain is necessary to be noticeable. Screenshot shows 3fps gain. Remarkable, that should really change the experience. Because this is only one piece of the whole puzzle. They already have added a lot of improvement to other sections of the same puzzle in the past years. Like 2024 and 2025, where some of the main updates increased perf by average 50%. Reply

gamerk316 spongiemaster said: Best case scenario, 5-7% improvement, so typically less, is considered a break through? General rule of thumb is 10% gain is necessary to be noticeable. Screenshot shows 3fps gain. Remarkable, that should really change the experience. For emulators, different games tend to perform differently. It isnt uncommon for an update to give no gains in some titles, and huge gains in others. It depends. Reply

beyondlogic It's good when emulation can do better. Reply

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