Testing CPU scaling in Resident Evil Requiem — and why we weren’t able to finish the job

Testing CPU scaling in Resident Evil Requiem — and why we weren’t able to finish the job

In addition to the hardware, there are a handful of software tweaks we make. Virtualization-Based Security is disabled, Resizeable BAR is turned on, and any automatic overclocking features like AMD’s PBO are explicitly disabled. We test warrantied, out of the box performance. In the case of AMD’s X3D chips, that also means leaving the X3D gaming boost settings on newer motherboards turned off.

You may be able to get slightly higher performance with these features, but as they aren’t warrantied, we leave them off to level the playing field. On the Intel side of things, we also stuck with the default power settings, not the Performance or Extreme power profiles that have caused issues for Raptor Lake chips, in particular.

Jake Roach is the Senior CPU Analyst at Tom\u2019s Hardware, writing reviews, news, and features about the latest consumer and workstation processors. ","collapsible":{"enabled":true,"maxHeight":250,"readMoreText":"Read more","readLessText":"Read less"}}), "https://slice.vanilla.futurecdn.net/13-4-17/js/authorBio.js"); } else { console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); } Jake Roach Social Links Navigation Senior Analyst, CPUs Jake Roach is the Senior CPU Analyst at Tom’s Hardware, writing reviews, news, and features about the latest consumer and workstation processors.

germz1986 With so many people still on AM4, would have been nice to see an AM4 processor or two on the list. 5800x3d and 5600x? Two VERY popular processors. Reply

FunSurfer This is rich people problems… my rtx 5060 ti is waaay more of a performance hinder than my 32mb of L3 cache on my Ryzen 5600x or my ddr4 ram @3200… Reply

hotaru251 unlike other titles we’ve seen on RE Engine, including Monster Hunter Wilds and Dragon’s Dogma, that have put unnecessary strain on the CPU. because RE engine was not made for large open world games (and exactly why DD2 got better further away from cities you got) and this was a known limitation by capcom who publicly stated at a conference man yrys ago they knew of its limitations and were (are) working on RE engines successor: REX "In October 2023, Capcom unveiled "Codename REX" (RE neXt ENGINE), their next-generation game engine, during a 22-minute developer-focused presentation. Acknowledging limitations in the current RE Engine, the new engine upgrade will involve incrementally integrating RE+X technology into the existing RE Engine, elevating it to next-generation capabilities." Reply

txfeinbergs I am confused by your 9950X3D testing. If your system was working correctly, it should have isolated the game to just CCD 0 and the system should have performed just as well as the 9800X3D. Reply

Hortos germz1986 said: With so many people still on AM4, would have been nice to see an AM4 processor or two on the list. 5800x3d and 5600x? Two VERY popular processors. My 5800X3D died so I'm stuck with a 5700X3D wild that they have a bunch of i5s and no AM4s considering what the ram crunch is doing to PC builds. Reply

JakeRoach txfeinbergs said: I am confused by your 9950X3D testing. If your system was working correctly, it should have isolated the game to just CCD 0 and the system should have performed just as well as the 9800X3D. Hey! It's the 9950X, not the X3D model, which underscores the importance of cache here. Reply

txfeinbergs JakeRoach said: Hey! It's the 9950X, not the X3D model, which underscores the importance of cache here. Oops. I missed that. Thanks. Reply

Roland Of Gilead germz1986 said: With so many people still on AM4, would have been nice to see an AM4 processor or two on the list. 5800x3d and 5600x? Two VERY popular processors. I agree with you 100%. As I finished reading the article, I came straight here to say the exact same thing. Not everyone is rocking a recent gen CPU release. In fact, I'd imagine there are many more people not using the listed CPU's than those that are. Also, I get that this is a CPU scaling thingy, but having a little more referencing with a couple of more mid-high, or midrange GPU's would also be relevant and very helpful. Similarly to the CPUs used, not everyone is rocking the latest GPU. It's a meh article that just needs a little more thought (and reference points). Reply

JarredWaltonGPU Admin said: We tested CPU scaling in Capcom’s Resident Evil Requiem with some fascinating results. However, we weren’t able to get through a full suite of CPUs due to Capcom’s use of Denuvo Anti-Tamper in Resident Evil 9. Testing CPU scaling in Resident Evil Requiem — and why we weren’t able to finish the job : Read more In my experience, Denuvo will register any change in CPU core/thread counts as a "new" CPU as well. GPU swaps sometimes count, sometimes not (it depends on the game, I think, and how draconian the devs/publishers want to be). And ironically, if you test on CPU, like the 9800X3D, swap to a different CPU, like 9600X3D, and go back to the 9800X3D… I'm pretty certain that will count as another "new" system as well. Best-case scenario, you can test five "systems" per day. It sucks. DRM like this practically makes a game useless for benchmarking purposes. Reply

EzzyB FunSurfer said: This is rich people problems… my rtx 5060 ti is waaay more of a performance hinder than my 32mb of L3 cache on my Ryzen 5600x or my ddr4 ram @3200… It's the way of things and it really annoys me as well. The point, supposedly, is that to really differentiate various processors they must try and take any possibility of GPU performance out of the equation. Thus we get these unrealistic tests where everything runs on a 5090 at 1080p. I would think, today, that the baseline really ought to at least moved up to 1440. Then again it would invalidate a TON of older data that would have to be re-tested. So, we're kind of stuck with it. Reply

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