The Outer Worlds with ray tracing can’t hit 60FPS at paltry 540p resolution with an RTX 5090 and 9800X3D – ray tracing ‘performance’ mirrors Borderlands 4 fiasc

The Outer Worlds with ray tracing can't hit 60FPS at paltry 540p resolution with an RTX 5090 and 9800X3D - ray tracing 'performance' mirrors Borderlands 4 fiasc

Heat_Fan89 I still haven't bought into RT or PT. I've tried it on several games like Doom Dark Ages and Indiana Jones. It did make the game look a little nicer but the performance hit was jarring even with an RTX 5080. I turned it off and I never felt like I was missing something. RT/PT is a nice tech but it's not as much a game changer as when John Carmack discovered and used his real time lighting technique from his ID Tech game engine, in Quake. Firing a rocket and seeing the rocket light up the hallway as it traveled towards its target was pretty freaking cool. Reply

rluker5 Looks like a 9800X3D issue. Things like raytracing and framegen occupy cache. I would like to see if it is still an issue with a 5090 and 13900/14900k. Borderlands 4 has framegen issues with the 9800X3D where it gets less than 1/2 the 1% mins as a 14900k. Reply

jordanclock rluker5 said: Looks like a 9800X3D issue. Things like raytracing and framegen occupy cache. I would like to see if it is still an issue with a 5090 and 13900/14900k. Borderlands 4 has framegen issues with the 9800X3D where it gets less than 1/2 the 1% mins as a 14900k. So, you think heavily GPU-bound features like RT and FG are performing poorly because of insufficient cache and that a CPU with 1/3 the L3 cache would perform better? A CPU that rarely outperforms the 7800X3D and sometimes falls behind the 5800X3D? A more sane explanation is that the RT settings in Outer Worlds 2 are just poorly tuned. There are a lot of variables that can be tweaked for RT in UE5. It's very easy for settings to be left at default values that are far higher than needed. Heck, it's part of the reason why devs need to stop shipping with "ultra" options because they are almost always using the default UE5 values that are borderline placebos over "high". Reply

rluker5 jordanclock said: So, you think heavily GPU-bound features like RT and FG are performing poorly because of insufficient cache and that a CPU with 1/3 the L3 cache would perform better? A CPU that rarely outperforms the 7800X3D and sometimes falls behind the 5800X3D? A more sane explanation is that the RT settings in Outer Worlds 2 are just poorly tuned. There are a lot of variables that can be tweaked for RT in UE5. It's very easy for settings to be left at default values that are far higher than needed. Heck, it's part of the reason why devs need to stop shipping with "ultra" options because they are almost always using the default UE5 values that are borderline placebos over "high". The video has low GPU utilization during the low frame rate episodes, Daniel Owens has released prior videos showing the 7800X3D having the same issues in several games and even Tom's has shown the 9800X3D losing its mojo vs a likely stock 13900k with raytracing enabled in the 5090 review. The 9800X3D is a great gaming CPU, especially with games that stick to the feature set that RDNA2 does well in. They just often lose cache advantage when going beyond RDNA2 supported graphics features. Reply

emike09 Very poorly optimized game. With all settings maxed @ 4k, RT on, DLSS quality, Frame Gen enabled, I was getting between 50-65fps (hardware in sig below). Turning down some settings smoothed that out a bit. The game isn't a visual masterpiece by any means and in no way justifies such poor performance. UE5 is partially to blame here – it's a bloated engine and takes way too much to optimize efficiently. Comparing to engines like ID Tech, Red, or Snowflake, which can do full path tracing and look beautiful at high framerates. Boring game anyways, I refunded it. Way too dialog heavy and too much agenda pushing. Reply

Amdlova @rluker5 don't say anything bad about AMD or they will be mad at you Reply

Scanphor Admin said: YouTubers have discovered terrible performance on The Outer Worlds 2, so much so that the game's maximum settings with ray tracing can only be run at below 60 FPS at a 540p internal resolution on an RTX 5090. The Outer Worlds with ray tracing can't hit 60FPS at paltry 540p resolution with an RTX 5090 and 9800X3D – ray tracing 'performance' mirrors Border… : Read more Odd hearing about these stories, I'm playing on a 4070 Super, 265k CPU, 3440 x 1440. Settings are mostly "High" (view distance "very high"), RT on, DLSS Quality, frame gen on. Raw FPS 60-70, after frame gen 120-140, buttery smooth gameplay. Reply

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