16-hour Xbox outage even stopped physical games from working — company blames licensing issue for incident that prohibited gaming across three generations of co

16-hour Xbox outage even stopped physical games from working — company blames licensing issue for incident that prohibited gaming across three generations of co

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Luke James is a freelance writer and journalist.\u00a0 Although his background is in legal, he has a personal interest in all things tech, especially hardware and microelectronics, and anything regulatory.\u00a0 ","collapsible":{"enabled":true,"maxHeight":250,"readMoreText":"Read more","readLessText":"Read less"}}), "https://slice.vanilla.futurecdn.net/13-4-25/js/authorBio.js"); } else { console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); } Luke James Social Links Navigation Contributor Luke James is a freelance writer and journalist. Although his background is in legal, he has a personal interest in all things tech, especially hardware and microelectronics, and anything regulatory.

usertests For part of that window, Microsoft's status page warned that players might have trouble launching disc-based games, leaving a physical copy sitting in the tray no more useful than a digital one. Discs on Xbox One and Series consoles carry encrypted XVC packages with attached licenses, rather than acting as bootable media, per Microsoft's documentation. Pirates (fully digital!) unaffected. Reply

bigdragon The gaming and media industries need some serious reforms. We need to move away from the concept of licenses that require remote checks and in which can be invalidated on the whims of the issuer. Reply

DS426 bigdragon said: The gaming and media industries need some serious reforms. We need to move away from the concept of licenses that require remote checks and in which can be invalidated on the whims of the issuer. Especially for anyone that has a physical disc that's DRM-protected. If these checks are going to exist, they should be only to specifically disallow invalidated physical and digital instances, not as a walled garden who's gate is closed and gatekeeper away while its network is down. Worst-case, fail-open; this isn't something that should fail-close. Punishing legit buyers is going to bring some real backlash before long, and it should. Reply

TerryLaze DS426 said: Punishing legit buyers is going to bring some real backlash before long, and it should. People are saying that ever since TV stations put their logos on the screen to prevent people from making flawless copies…waaaay back in the 1980's "before long" is taking its sweet time. Reply

adamboy64 It is interesting to read that physical games went offline as well. Seems like those who are adamant about keeping physical media (as opposed to digital) won't be better off. What @DS426 mentioned was spot on though. Like – any failure of that verification service should be on Microsoft, not on the owner. I wonder if part of that though is MS worried about people blocking access to the verification servers through their router, and then never getting verified. Perhaps that's why it's set up the way it is. Maybe the bigger problem is the fact there are these checks to begin with. Reply

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