GameNative unlocks up to 100 fps gameplay for PC games on Android devices by adding multi-frame generation — Vulkan version of Lossless Scaling boosts performan

GameNative unlocks up to 100 fps gameplay for PC games on Android devices by adding multi-frame generation — Vulkan version of Lossless Scaling boosts performan

A demo of the tech running in The Last of Us Part 1 showed a 30 FPS gaming experience boosted to 100 FPS with 4x frame-generation.

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LSFG's frame generation tech works a bit differently in GameNative compared to how the app behaves on a normal Windows desktop PC. The tech must be enabled on a per-game basis and requires the user to enable frame generation in the GameNative container settings, after which the app is downloaded through the user's Steam account.

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In the patch notes, a demo run of the tech was shown using The Last of Us Part 1 , with an OSD showing frame rate, CPU, and GPU utilization. Working off a base frame rate of 30 FPS, the game's frame rate doubled to 60 FPS with LSFG-VK's 2x FG multiplier, 80 FPS with 3x FG, and 100 FPS with 4x FG.

Having multi-frame generation in GameNative will help Android devices achieve triple-digit FPS while playing PC games. Most importantly, multi-frame generation can be used to fully saturate the high-refresh-rate screens found on many mid-range and high-end Android devices. This tech won't improve responsiveness, but games will look smoother.

In the current landscape of PC gaming on Android, multi-frame generation will likely be the only way to achieve triple-digit FPS in heavier PC titles. We've seen AAA titles such as Cyberpunk 2077 run at over 60 FPS on the liquid-cooled RedMagic 11 Pro, but most people don't have this type of hardware at their disposal.

GameNative is one of a handful of Android apps capable of running PC games and comes with the necessary translation layers to do so. We recently tested GameNative but found it has teething issues with driver and API support.

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