Google DeepMind claims four AI agents beat Minecraft in 27 hours by writing 2,783 programs of their own

Google DeepMind claims four AI agents beat Minecraft in 27 hours by writing 2,783 programs of their own

Minecraft has also been a popular target, and the authors admit this, highlighting two earlier community dragon kills: a planner with an action-selection model on a fixed speedrun seed in Peaceful mode, and a single Claude Opus 5 agent that used 37 ready-made, high-level tools on Normal, versus Mineflayer alone for the Gemini team. AI Bengineering’s Claude run, relying mostly on Opus 5 at high effort, took 3 hours and 56 minutes from start — “no human input after the prompt” — to kill with 388 tool calls and only one death. The cost in that case, at API-equivalent rates, was about $93.

Google’s Minecraft run, using Gemini 4 Argon’s 50% introductory pricing, which runs from initial API access that followed the model announcement through Nov. 30, cost more than half a grand; at normal pricing, that’s more than a grand. A GPT-6 Astra Portal run last month, which took about 24 hours, came in at $571 in tokens.

Google’s run took about 1.35 billion input tokens with 91% served from cache. About 24,000 model calls involved around 16 million output tokens, a quarter of them thinking. In total, if we’re also including the observer agent, the session would be estimated at $810, or $1,620 after the promotion, at list prices.

Each player is driven by a “general-purpose Gemini 4 Argon coding agent,” which is a fancy way of saying that it’s not specialized for Minecraft. Gemini 4 Argon itself is a frontier model for “real-world software engineering, enterprise knowledge work like legal and finance, and cybersecurity defense,” according to a company blog. With Minecraft, 22% of the agents’ programs ended in an error, with more than 600 deaths.

Although the model was used for a game here, the run was designed to show that Argon is capable of “complex, long-horizon workflows” for complex real-world tasks and agent coordination. Such long projects can involve decompiling a game back into source code, as we covered recently with a Modern Warfare 2 rebuild that now has 83% of its functions matching the original byte for byte.

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Shane Downing Social Links Navigation Contributing Writer Shane Downing is a Contributing Writer for Tom’s Hardware, covering consumer storage, PC hardware, and AI.

PEnns Now, that's an amazing scientific achievement…../s " by writing 2,783 programs of their own " How come the game's anti cheat system didn't notice all that cheating?? People don't treat in Minecraft? I never played that game so maybe there is no anti-cheat overlord?? Reply

AnInternetUser This reply is to the first one, because for some reason this site won't allow me to quote-reply: Offline single-player modes don't have anticheat. The game is also known for its modding community too, as is GTA V. I'll even throw in Black Ops 3 Zombies in that group too. Reply

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