Google’s DeepMind to train AI on player actions in quarter-million-player MMORPG Eve Online — Google bought in by purchasing a minority stake in the newly indep

Google's DeepMind to train AI on player actions in quarter-million-player MMORPG Eve Online — Google bought in by purchasing a minority stake in the newly indep

It is hoped Eve Online will help instill ‘skills that AI has not yet fully mastered’ in DeepMind.

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Watch On Readers are likely more familiar with Eve Online being stewarded by CCP Games. Fenris Creations was recently formed when the developers sought to buy back the Eve Online game rights from Korean game-maker Pearl Abyss. The new Icelandic company paid $120M in cash and crypto to set up. While that may sound like a huge sum, Pearl Abyss spent more than double that amount to acquire the game maker back in 2018.

It is important to understand why Google DeepMind would part with "millions" to secure a minority stake in Fenris Creations. Thankfully, Bloomberg has spoken to executives from both firms to more clearly assess how the deal benefits both parties.

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A DeepMind director quoted by the source indicates that success in Eve Online relies on skills that are far from mastered by current-generation AIs. This MMORPG is (in)famous for some of its players succeeding using tactics ranging from politics to deceit to outright scams. Eve Online is also lauded for the long-term planning and continual learning involved in success.

DeepMind has previously dabbled with gaming , and among all the big names of AI, it seems like it is the most interested in tapping into this rich vein for training.

From the perspective of Fenris, the deal looks pretty irresistible too, earning millions from a partner with deep pockets and what seems to be a hands-off stance. The Fenris CEO is quoted as previously joking that Eve Online would be “the final boss for AI in games.” He went on to ponder that Eve Online gameplay shines a light on society and the human condition. We are also getting hints that AIs learning from Eve Online could learn something about humans pushed to extremes…

It is stated by Fenris that DeepMind’s initial research will look at player behavior on isolated servers, having no impact on the live game. Moreover, there may be benefits from this research outside of AI training to improve the game, or even inspire new experiences, according to the Fenris CEO.

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