Madlad applies DLSS 5 to the original Duke Nukem and Pong

Madlad applies DLSS 5 to the original Duke Nukem and Pong

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Valery Kryzhanovsky is the man who embarked on a mission to use the tech with old games, and the results are visible on his YouTube channel . His testing comprises most every type of game ranging from 2D platformers and RPGs, up to contemporary titles like The Witcher 3 and Marvel's Spider-.Man . If you want to try your hand at the same activity, he provides a blog post with instructions and some downloadables.

As you can see in the video below, Duke Nukem's gameplay actually looks interesting in parts, despite the amusing intro sections with race-changed characters. In the actual platforming, rectangular visual elements get embossed, adding a sense of depth, and the filter does a decent job of detecting objects like the player, enemies, and bullets, and not messing too much with inner portions of said sprites. Predictably, if the filter is applied too strongly, the results quickly start looking like an acid trip.

Watch On To inject the filter into 2D titles, Kryzhanovsky ran them in DOSBox , then used the popular ReShade filter to add DLSS 5 on top. The UI for configuring the parameters comes by way of RenoDX .

In a second blog post detailing what's happening and how, Kryzhanovsky explains that since DLSS 5 was never meant to be used on 2D static images or dumped into unsuspecting 3D titles — thus without motion vectors, object selection, and associated sundries that would inform it — it's important to choose at which rendering level it's injected: the render stage, after upscaling, or final output.

AI developer vibe codes DLSS 5 onto Intel Arc 140T

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