
In terms of image quality, a user provided a couple of comparisons in the RenoDX Discord server we linked to previously.
In Nvidia’s initial reveal in March, many of the comparison shots demonstrated substantial improvements to effects such as subsurface scattering, contact shadows, light transmission through hair and foliage, and overall lighting. However, there were occasional instances where the neural rendering model deviated significantly from the intended artistic direction. At SIGGRAPH 2026, this no longer appeared to be an issue. The same appears to be true in the Control screenshots, where improved shadows and light transmission through the characters’ hair and skin make the scenes appear more photorealistic without altering the underlying geometry or the game's overall look.
DLSS 5 is set to launch soon, and while what we have seen today is only an early glimpse of the technology, it has certainly left us intrigued. Even in this early implementation, the improvements in lighting, shadows, and material rendering are impressive, particularly given that they can enhance a scene's visual fidelity without altering its underlying geometry or artistic style. Of course, the real test will come with the official release, where we will get a better idea of its image quality, performance requirements, and hardware compatibility. For now, however, DLSS 5 is shaping up to be a fascinating addition to Nvidia’s suite of neural rendering technologies.
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Dan Mateescu is a PC enthusiast with many years of experience benchmarking PC hardware. In 2021, he started his own YouTube channel called 'Compusemble' where he benchmarks hardware in video games and the latest tech demos. ","collapsible":{"enabled":true,"maxHeight":250,"readMoreText":"Read more","readLessText":"Read less"}}), "https://slice.vanilla.futurecdn.net/13-4-25/js/authorBio.js"); } else { console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); } Dan Mateescu Social Links Navigation Contributor Dan Mateescu is a PC enthusiast with many years of experience benchmarking PC hardware. In 2021, he started his own YouTube channel called 'Compusemble' where he benchmarks hardware in video games and the latest tech demos.
usertests I'm thinking that despite the initial anger, it's here to stay. So now AMD needs their own slop filter. The uncanniness of it depends on the settings and what it has to work with. The performance drop is not always so dramatic. Someone on VideoCardz got it working with Cyberpunk and only reported a 25% drop (from 200+ FPS to 150+ FPS on 5090). Reply
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