We tested the RAM-saving storage tech in Gears of War: E-Day

We tested the RAM-saving storage tech in Gears of War: E-Day

salgado18 Nice tech. But maybe they should have also used up more RAM too (with 64GB available, it only uses 28GB). That said, graphics versus speed is a matter of taste. Some people would accept hickups far better than a low-res texture. It should be configurable by the user. Reply

slaughterx salgado18 said: Nice tech. But maybe they should have also used up more RAM too (with 64GB available, it only uses 28GB). That said, graphics versus speed is a matter of taste. Some people would accept hickups far better than a low-res texture. It should be configurable by the user. Yes because every consumer PC gamer has 64GB. They have optimized it for lower end specs and higher. For some expert, wow. Promote me. Reply

Vicecrow Will be nice on these QLC NVME SSDs. The health of ssd will Drain the same speed of the fps on the screen Reply

USAFRet usertests said: Just buy more RAM. No…you download the RAM. $0. https://downloadmoreram.com/ (this is a joke!!!) Reply

razor512 It is a good strategy for modern games to use, especially since it is the standard method of operation for console games. A console gets by with far less RAM because they have a guaranteed baseline of storage performance, thus they can design the game around loading very little into RAM, and the load in assets for the immediate area. Since they know how fast it can load content, they can optimize a game where things are loaded just in time for you to view or interact with it, while unloading other assets. It seems like for the PC they did it on a sliding scale depending on the amount of RAM available, and just expect the user to jave at least a modern NVMe SSD. It is not harmful to do a bunch if reads, thus overall a decent way to compensate for low RAM. If it is successful on a game with a tiny user base then they can expand it to proper AAA games . Reply

vinay2070 salgado18 said: Nice tech. But maybe they should have also used up more RAM too (with 64GB available, it only uses 28GB). That said, graphics versus speed is a matter of taste. Some people would accept hickups far better than a low-res texture. It should be configurable by the user. I am one of those guys who is OK with slightly lower FPS/minor hickups once in a while, but cant stand low-res textures. As long as the frames are properly paced, its good enough for me. When I played Crysis back in the days on an 8800GT, I remember seeing around 24 to 34 FPS on optimised settings on a 1680X1050 monitor and I was absolutely OK with that, Cysis frame pacing IIRC was very nice. Reply

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