
You won't be playing any games with DLSS 5 on integrated GPUs, but it might be fun to use with photo modes.
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AI is at the center of this project, beyond the DLSS 5 neural rendering technique itself. Uzbekunknown credits Anthropic's Claude as well as OpenAI's GPT-6 Astra with the code and says that they "supplied the machine, the binary, and the direction, and made the decisions", while the AI agents did everything else. Amusingly, they note that "the wrong turns are in the notes, too, deliberately," including a hallucinated driver bug that does not exist and shaped three phases of development.
The end result, rather than being a wrapper around the DLSS 5 DLL as many other hacks have been , fully reimplements the 71-block U-Net that DLSS 5 uses and then runs it on the Intel Xe XMX units through a Vulkan extension called VK_KHR_cooperative_matrix. It's entirely run in FP16 with FP32 accumulate, because Xe2 doesn't support FP8. You can run the model on anything presenting its output through Vulkan, and the user presents proof-of-concept results from three fighting games: Dead or Alive 5 Last Round , Tekken 7 , and Mortal Kombat 1 .
It's not fast. Running the ten-year-old Tekken 7 in 640×360 resolution (1/9 of FHD) should be a trivial task for the potent Intel Arc 140V graphics, yet it apparently struggles at around 10.5 FPS with this model loaded. Note (as the author does) that the performance of DLSS 5 depends almost entirely on the game's output resolution, so running in hilariously low resolutions is required to try and achieve anything approaching a real-time frame rate on this limited hardware with this inefficient approach; apparently the DLSS 5 pass by itself takes some 412 milliseconds in full HD on the Arc 140V, which means that even if your game renders instantaneously, your maximum frame rate would still be around 2.4 FPS.
Still, it does appear to work, and that's the impressive part. I'm not sure I completely agree with the author's analysis of the effects on the three games he tested; he says that Mortal Kombat 1 loses detail in the DLSS 5 output, and while that may be statistically true, visually it does look more detailed to my eye. The DLSS 5 NR model is known to be specifically trained to produce a photorealistic look, and this has good effects on Mortal Kombat and Tekken , but not as much on Dead or Alive , which is more stylized to give an anime look; the model instead makes the character look older and less appealing .
Astonishing mod runs DLSS 5 on a second GPU to boost neural-rendered FPS up to 127%
Modder gets Nvidia's DLSS 5 working in a web browser using WebGPU
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Reference reading
- https://www.tomshardware.com/tech-industry/artificial-intelligence/SPONSORED_LINK_URL
- https://www.tomshardware.com/tech-industry/artificial-intelligence/ai-developer-vibe-codes-dlss-5-onto-intel-arc-140t-integrated-graphics-run-neural-rendering-in-360p-at-10-frames-per-second#main
- https://www.tomshardware.com/membership
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