
usertests This is a positive development, but from a previous leak, the budget bLLC SKUs could feature less L3 cache, similar to most other Intel CPUs tying cache slices to cores/clusters. So AMD could put out a budget X3D CPU with 8-10 cores and the full 144 MiB, while Intel's version has 108 MiB. I think it's 12 MiB per P-core or E-core cluster, so 108 MiB for 6P + 12E. Edit, it was also a Jaykihn leak: https://videocardz.com/newz/intel-core-ultra-400d-400dx-nova-lake-s-skus-to-feature-up-to-288mb-of-cache Technically, it's 24 MiB per two P-cores, since Jaykihn is claiming those are clustered with shared 4 MiB L2 cache: https://www.tweaktown.com/news/111118/intels-nova-lake-will-unify-l2-cache-and-feature-new-d-and-dx-lines-for-enthusiasts-claims-leaker/index.html Reply
Gururu So we already know that the bLLC is best with high end GPUs. Has anything been demonstrated that the 5080/5090 only can utilize a certain amount, or is it always a case that these and faster GPUs to come will always use as much as they are given? Reply
usertests Gururu said: So we already know that the bLLC is best with high end GPUs. Has anything been demonstrated that the 5080/5090 only can utilize a certain amount, or is it always a case that these and faster GPUs to come will always use as much as they are given? L3 cache in the CPU is utilized by the CPU, not GPU. If it lifts a CPU bottleneck too high then you'll need a high-end GPU like 5090 to get the higher FPS. However, there can be subtle benefits that don't need the fast GPU, like higher 1% lows, or better power efficiency. Some types of games tend to get an outsized benefit, like simulation titles. Then there are professional workloads that will benefit from big L3 cache, but not too many. Most reviewers don't have test suites large enough to identify these, so you have to go to the GOAT… Michael Larabel at Phoronix. Reply
TerryLaze usertests said: L3 cache in the CPU is utilized by the CPU, not GPU. If it lifts a CPU bottleneck too high then you'll need a high-end GPU like 5090 to get the higher FPS. However, there can be subtle benefits that don't need the fast GPU, like higher 1% lows, or better power efficiency. Some types of games tend to get an outsized benefit, like simulation titles. Then there are professional workloads that will benefit from big L3 cache, but not too many. Most reviewers don't have test suites large enough to identify these, so you have to go to the GOAT… Michael Larabel at Phoronix. His point was "is there really going to be any difference between 108-144Mb" … Once you have a big enough cache for your cores (or his point for the game since that is what the GPU is displaying) are the benefits still increasing. Did anybody do any testing on a x3d cpu limiting the cache in say 10mb steps? Reply
usertests TerryLaze said: His point was "is there really going to be any difference between 108-144Mb" … Once you have a big enough cache for your cores (or his point for the game since that is what the GPU is displaying) are the benefits still increasing. Did anybody do any testing on a x3d cpu limiting the cache in say 10mb steps? There are clearly diminishing returns, already seen by moving from 32 MiB to 96 MiB, and it's highly game-specific. Average uplift from tripling your L3 cache is what, 15%? It was more like 30% in Tom's 9800X3D review but that is probably on the high side and for 1080p. There will be games that "tap out" the amount they can use between 32-96, or 96-144. If anyone has done that step testing, I haven't seen it. But there will suddenly be a large variety of different cache levels available to compare in the coming generations: 32 MiB Zen 3/4/5 CCD 36 MiB Raptor/Nova Lake 8P + 16E 48 MiB Zen 6 CCD 64 MiB Zen 7 CCD (16-core) 96 MiB Zen 3/4/5 X3D 108 MiB Nova Lake bLLC 6P+12E 132 MiB Nova Lake bLLC 8P+12E 144 MiB Zen 6 X3D, Nova Lake bLLC 8P+16E 224 MiB Zen 7 X3D Notably, 48/64 from AMD filling that big gap we've had, 108/132 from Intel filling the new gap, and Zen 7 X3D delivering a stupidly high amount of L3 cache. (Dual variants can hit 192/288/448 total, but are unlikely to be exploited by game engines anytime soon.) Reply
Key considerations
- Investor positioning can change fast
- Volatility remains possible near catalysts
- Macro rates and liquidity can dominate flows
Reference reading
- https://www.tomshardware.com/pc-components/cpus/SPONSORED_LINK_URL
- https://www.tomshardware.com/pc-components/cpus/intel-reportedly-adding-two-new-22-core-skus-with-game-boosting-cache-to-nova-lake-s-lineup-125w-unlocked-and-65w-locked-part-rumored-to-be-part-of-single-tile-core-ultra-5-tier#main
- https://www.tomshardware.com/subscription
- Open Models, Closed Environments: Palantir Brings Secure AI to US Agencies With NVIDIA Nemotron
- GitHub thumbs nose at Sony's controversial end to physical media with its introduction of Repo CDs — offers limited run of 1,000 CD-ROM copies of public GitHub
- OpenAI mulling giving US gov't a 5% stake in the company, days after Washington delayed GPT-5.6 — Altman reportedly wants every leading U.S. AI lab paying into
- How Jaiveer Singh Is Helping Robots — and Developers — Move Faster
- Intel expands production of photomasks in California: EUV and High-NA EUV in the focal point
Informational only. No financial advice. Do your own research.