Valve VRAM hack may improve gaming on 4GB GPUs — testing showed mixed results in select titles, with FPS almost tripling in certain games

Valve VRAM hack may improve gaming on 4GB GPUs — testing showed mixed results in select titles, with FPS almost tripling in certain games

heffeque So… will this improve gaming performance on my system? I have allocated 96 GB to VRAM… to play Dungeon Keeper. In all seriousness, Valve's work to get games out of Windows and into Linux are immeasurable. If we add their work to prevent enshittification (hence why they are being attacked by all sides, even by the Rothschild family), the Valve team have secured a VIP place in heaven. Reply

Kindaian Because they break the status-quo, by making M$ redundant, which is an huge risk to their investment portfolios. Reply

BillyBuerger Wait, 5600X + RX 6500XT… That's what I have. Although not the stock cooler on either. Ewww. I don't game much but have been playing around with some games on Linux with it. Would be nice if this could give a little more life to my setup. Reply

King_V Both of the FPS in the table show "Avg FPS" – the rightmost one should say "1% Low FPS" or something similar. EDIT: Kind of interesting for RE:Requiem, given that the FPS Average is practically unchanged, but the 1% lows get a huge boost, which should do wonders for smoothness of play. Reply

ezst036 Is it really a "hack" setting a priority for VRAM? Linux doesn't hog memory like other OSs. Having that technical advantage means simply that the priority can in fact be there in the first instant. Reply

usertests VideoCardz ignored the best results for some reason, Alan Wake II and RE: Requiem. This article has the 1% Lows column labeled as Avg FPS. King_V said: EDIT: Kind of interesting for RE:Requiem, given that the FPS Average is practically unchanged, but the 1% lows get a huge boost, which should do wonders for smoothness of play. That's not uncommon to see. 1% lows are representing the occasional stuttering caused by the VRAM being filled up and things being swapped around. Reply

mitch074 ezst036 said: Is it really a "hack" setting a priority for VRAM? Linux doesn't hog memory like other OSs. Having that technical advantage means simply that the priority can in fact be there in the first instant. You could reach comparable results before through the use of a very lightweight desktop environment (DE) and closing all GUI apps before running a game i.e. remove most apps that competed with a game for the display. Linux grants all GUI apps the same rights to VRAM; this "hack" is actually a way to prioritize one foreground app to VRAM usage above all others, meaning you can have many windows open and a heavy DE running and still your game will get most of the actual VRAM. To my knowledge, Windows does something similar on apps that require exclusive, full-screen access, but the result is passive and not always reliable (thus why many games allow you to switch between full-screen and windowed borderless modes) while Linux pretty much ignores full-screen mode : it's all windowed borderless in practice. This development's main advantage is actually to prevent RAM to VRAM swapping in tight VRAM scenarios; from what I understand, it's a mix of 'nice' and 'swappiness' but for the VRAM, and it requires several kernel patches, utilities running with systemd, and a compatible DE (KDE only for now). IT's quite involved and I'm not sure it will gain any traction in its current state. Reply

Key considerations

  • Investor positioning can change fast
  • Volatility remains possible near catalysts
  • Macro rates and liquidity can dominate flows

Reference reading

More on this site

Informational only. No financial advice. Do your own research.

Leave a Comment