Two Steam games generated $560,000 across 135,000 sales, but the co-creator only took home $15,000 annually

Two Steam games generated $560,000 across 135,000 sales, but the co-creator only took home $15,000 annually

TerryLaze tntdyno said: just don't sell in China, and avoid publishers… …and marketplaces In other words, just don't sell at all… China was still the biggest money maker for him. Reply

PEnns "..high Chinese refund rates" Is it possible his games are not that great or the Chinese find his games lame?? Reply

bit_user Narfhead said: It's actually quite clever of him to live in a third world country where the cost of living is lower, I've heard that sort of advice on a lot of libright forums. The phenomenon is sometimes referred to as "digital nomads", where content creators and developers with 100% remote-work jobs relocate to somewhere with a lower cost of living and usually better weather. However, the locals in most popular destinations for digital nomads have become rather hostile to these expats, for driving up real estate prices and sometimes maintaining an exclusive community. This sort of thing recently got a lot of attention, when some foreigners got banned from Bali for operating a running club where they supposedly blocked locals from participating: https://www.bbc.com/news/articles/c1l1m6e08e2o It's not just that, however. There has been tension in many such places and lower-profile backlash by locals. Reply

Afevis PEnns said: "..high Chinese refund rates" Is it possible his games are not that great or the Chinese find his games lame?? Yeah, one quick look at both games' steam page & you can see most of the top reviews are complaints about how buggy both games are & how the dev hasn't addressed any of the issues in the 3 years the games have been out. (The games are also just basic auto-battlers, not something niche with a captivating story or unique mechanics.) The high refund rate is definitely for a reason, and it seems the dev just doesn't want to admit that they might be part of the reason their game is having issues selling… You can't churn out shovelware, abandon it, and then expect people to not be grumpy about you taking their money for a broken product. Reply

bit_user tntdyno said: just don't sell in China, and avoid publishers… Presumably, they didn't have a better option. They're clearly not dumb. Reply

Kwarkon tntdyno said: just don't sell in China, and avoid publishers… There is no issue selling in china, the issue is how backwards the whole explanation is. It matter little that 22% got refunded when the remining 78% is a substantial part of his revenue. I don't get why would you even count return as a sale in the first place. Reply

abbujan bit_user said: The phenomenon is sometimes referred to as "digital nomads", where content creators and developers with 100% remote-work jobs relocate to somewhere with a lower cost of living and usually better weather. However, the locals in most popular destinations for digital nomads have become rather hostile to these expats, for driving up real estate prices and sometimes maintaining an exclusive community. This sort of thing recently got a lot of attention, when some foreigners got banned from Bali for operating a running club where they supposedly blocked locals from participating: https://www.bbc.com/news/articles/c1l1m6e08e2o It's not just that, however. There has been tension in many such places and lower-profile backlash by locals. Yeah just dont name the nationality or you might get banned 😂😂 Reply

bit_user abbujan said: Yeah just dont name the nationality or you might get banned 😂😂 I expect it's fine to state such details of a specific incident, if it were a relevant fact. However, it would probably cross a line to say that people from one country or region tend to behave in that way (which, to be clear, I'm not trying to state or imply). The point of my post was just to say that the "digital nomad" phenomenon is not seen in a positive light by all. Just something to be aware of, if you're contemplating or recommending that lifestyle. I'm sure there are better and worse ways to do it, as well. Reply

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